Reviving parts of my old MuMer idea, I thought of this trading game yesterday. Before I start hacking: What do you think? Who would want to be beta-tester? Any other things to consider?
The idea is to freely trade goods (think wood, stone, gold as currency etc.) online, on your trading partners website. The whole point will be that you will more or less stumble across other people to trade, e.g. on their blog, on some wiki page or their myspace or StudiVZ page. There you will see that he wants to trade MuMer goods, maybe with a list of things he’d sell and buy, and for what price. From there (and only from there) it is only one click to the MuMer page where you can actually trade, maybe leaving a message as well.
On the MuMer page itself, there would be no list of users or so. To find someone to trade you’ll actually have to look somewhere else and trade again you have to go to the other persons’ blog again. (I imagine this can be reasonable enforced by checking the referrer.) So taking part in the game, you also draw some people to your web site.
For the reward I could imaging that once you have a certain amount of specific resources, you can buy special items or even buy the skill to manufacture more special and hopefully attractive items.
This is the rough sketch. What do you think?
Have something to say? You can post a comment by sending an e-Mail to me at <mail@joachim-breitner.de>, and I will include it here.
Either way, without anything interesting that can be gained, you won't be able to lure the users. Also, how would having each of the stuff (wood, gold...) will effect the user? What is the objective of this game?
I think you should answer those questions before starting to code this game.
Also, I think I'd like to beta test if the answers are going to be good enough.
P.S.
I would like to thank Firefox for saving my comment after the crash.